Camera position based on player

so im working on a table game type of thing and my issue is when i try to set the camera position of all other players the the selected player it can never correctly rotate to correctly position the player, could anyone recommend a code snippet or describe the process to rotate it based on the position/rotation of the player

If i understood you correctly, You are trying to make a table game and making the camera looking to players.

firstly it might be hard to position the camera to players.

I recommending you to use CFrame.Angles() that may help you.

If i understood you uncorrectly, Can you describe simply what you’re doing?

yup, when its a players turn it’ll like face the rest of the players to them, let me try that and get back

Use camerautil. How many times do I have to tell people to use modules? Camerautil has the exact thing you are looking for. Please use it!!! :slight_smile: CameraUtil - Your new tool for simple camera manipulation! (OPEN-SOURCED)