im having the same issue with this too weird
found a fix!!!
apperantly it was an invisible part that had “CanCollide” off so I just added
params.RespectCanCollide = true
under the raycast that’s used to adjust the camera when it collides with something
it works for now but maybe this might help :3
Hi all!
v2.3.0 (patches to some of the common issues reported recently) is now available on GitHub! Updates to the Roblox model itself will be here soon
I haven’t tried this new version yet, but I noticed when playing in a live game the player can set the camera to whatever type they want. Is that one of the common issues reported that was fixed in this version?
Basically, in studio it works and shows the camera is set by developer but in a live game it gives them the option to change it.
In Studio Playtest:
In Live Game:
For some reason, at certain angles, it glitches my camera under the map.
Nevermind, it was just overlapping with another script
Is it possible to make it so the first person camera is in the position of the head?
Something like this:
robloxapp-20241111-0127306.wmv (1.1 MB)
Oh, and don’t forget to download For some reason, it’s requiring us to.