What do you want to achieve? Keep it simple and clear!
So i started reading about the “Skinnes meshes are live” thread. But i didnt really understand it really well… I want to be able to import this Predator mesh to Roblox as a R15 character. But i dont know how??
Picture of the mesh if you in case need it:
Oh sorry my bad. I clicked It. But might have clicked scripting support instead. My bad
That looks incredible!
no familiarity with making such meshes in blender, so I may not be the best help. I might be able to get one of my friends to help later…
Could you share what you’ve tried so far? Because I’d just quote the announcement if you maybe looked over it:
How do I import these into Roblox Studio?
Currently, only the AvatarImporter will import skinned meshes. If there is skinning data with the mesh the engine will import it. MeshIds generated by importing skinned meshes can be used wherever MeshIds are used. However, we only support skinning with MeshParts.
1.When using the first three R15 import options, joints and geometry will get renamed as per the R15 spec.
2.The ‘Custom’ option can be used for non-R15/Rthro Models such as trees, birds, dragons, etc.
3.The triangle limits for the Avatar Importer are increased from a rig limit of 10k to 50k, and an individual mesh limit of 5k to 10k. That means each MeshPart mesh can not exceed 10k tris, and all the mesh in one import can not exceed 50k tris. [Update: the mesh limit was increased to 21k.]
Sorry i havent had access to my pc for 1 day. But im back now… Anyways
I have tried to import other meshes to Roblox as R15 characters
But the problem is that. They do get imported. But they are just there like normal meshes/models and you cant use them as Characters.
What exactly happens when you use them as characters? Does it not work? Does it not animate?
Nvm. I finally got it to work. Thanks for the help anyways(:!!
Would you mind sharing what you did? I’m not sure if I’ll ever utilize this feature but maybe in the future!
i’M not really sure how i got it to work. I just kept experimenting with it