Hi, I’m wondering if the Dex exploit could see ModuleScripts as do with LocalScripts. If so, then is there possibly any other way this could be avoided apart from detecting memory spikes?
So to answer your questions, I believe so, I think any script in a place the client can view is able to be seen by that exploit, and as for detecting it, I generally just use a script which uses http services and alerts me of any copys then I dmca takedown request their game.
Also do research similar topic: Dex exploit detection script? - #3 by MrLonely1221
Exploiters can see Local scripts and Module Scripts (by requiring them locally)
Unless they’re in server sided containers like ServerStorage and ServerScriptService since its not been loaded onto their device by bytecode
Dex uses whatever decompilier is avaliable to decode the scripts
Can They Edit Module Scripts if they are not in ServerStorage
or ServerScriptService
?
Yes but only them will see the change.