Exploiters can access anything on the client no matter what. You should always (always) assume that anything a user does is malicous until proven otherwise.
Rule 1 of network security: Never trust the client
Rule 2 of network security: NEVER trust the client
Further reading :
Exploiting Explained: Second Revision
This post is a general information source on common exploiting terminology, tools, and methods. The formatting is in sections for each specific topic, and is in no specific order.
If you’re not aware of exploiting by this point, you’ve probably been living under a rock that the pioneers used to ride for miles. While Roblox is seen as open grounds for free reign of exploits, this isn’t the case, and I attempt to tackle this wrong assumption in this post.
Th…
There are a number of things to consider, and a lot of great points made by others in this thread.
Clients can be compromised.
You can make your non-compromised game clients work for you (but if they can decompile your anti-cheat, they can decompile that, too and get ideas for how to tweak them).
What I want you to consider is that this is your game, and you are responsible for the game mechanics and the game being fun. If players are abusing the game to get some benefit figure out how to wor…
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