Can i switch a poperty based on what its called?

lt actually works! heres a little bit of my dumb assembly to use the “tog” thing if u want if u want:

tog(Players.Vortexuel560.PlayerGui.FlashWareMenu.BG+Visible+true)
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wait i found an issue with my code, im making a new post for it cusi ts not related to this

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how do i use this i dont understand at all, where do i give it my string and where does it give me an object???

local stringToParse = “workspace.SpawnLocation.Decal”
local fullPath = stringToParse:split(“.”)
local parentInstance, remainingPath = getParentInstanceFromPath(fullPath)
local instance: Decal = getInstance(parentInstance, table.unpack(remainingPath))

stringToParse is your string
instance is the resulting variable containing your instance

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that was what i was thinking, thank you so much

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