Can this get me banned?

there is an example of filter system.

1 Like

Search DAF in google
Its a truck company

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The system is so strict, you cannot make a plate…

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ohhh

-_- character limit again?

local Filter = {
    "Inappropriate",
    "Inappropriate2"
}

local function RandomString()
    local Return = ""
    
    for Index = 1, 3 do
        Return = Return .. string.char(65, 98)
    end

    return Return
end

local TextLabel = ...

TextLabel:GetPropertyChangedSignal("Text"):Connect(function()
    local Text = TextLabel.Text
    
    for _, String in pairs(Filter) do
        if string.match(string.lower(Text), String) then
            TextLabel.Text = RandomString()
        end
    end
end)
2 Likes

then i suggest doing what empereans said and make ur own filter system as there arent many bad things within the range of 6 letters

i created a system that i tested and works although ur gonna have to fill out the filter

local characters = {}
for i = 65, 90 do
	table.insert(characters, string.char(i))
end
for i = 0, 9 do
	table.insert(characters, i)
end

local function generateRandomCharacter()
	return characters[math.random(1, #characters)]
end

local filter = {
"69";
"420";
"sex";
	--create all the bad stuff as this is just a few
	--make sure all of the things r equal to or under 6 digits
}

local function filterCheck(plate)
	for _, word in ipairs(filter) do
		if string.find(plate:lower(),word) ~= nil then
			return true
		end
	end
	return false
end

local function createRandomPlate()
	local plate = ""
	for _ = 1, 6 do
		plate = plate..generateRandomCharacter()
	end
	print(plate)
	if filterCheck(plate) == true then
		return createRandomPlate() --recurse
	else
		return plate
	end
end

local plate = createRandomPlate()
for i = 1, 6 do
	--make sure u name the textlabels 1,2,3,4,5,6
	frame[tostring(i)].Text = plate:sub(i,i)
end

hope this helped

1 Like

Hey, whenever you’re showing random characters or user inputs in your game, it’s a smart move to filter those strings, especially if other players can see them. It’s on us, the devs, to make sure everything’s clean. Good news is, Roblox has got our backs with a filtering system. Now, I get it – a lot of random strings can get flagged by this system. But a simple trick is to just keep trying until you get a string that passes the filter. In the code below, I also added a check history, ensuring no two plates are ever the same. Stick with it, and you won’t have to stress about bans. Remember, if you skip the filtering step, you’re kinda asking for trouble with Roblox moderation. And about setting up a manual library check? Well, there are so many words and variations to account for that you’d essentially be recreating Roblox’s own filter, which they’ve already provided!

-- Server
local TextService = game:GetService("TextService")
local Players = game:GetService("Players")

local assignedPlates = {} -- Table to store already assigned plates

local function generateNumberPlate()
	local numberPart = math.random(100, 999) -- random 3-digit number
	local charPart = string.char(
		math.random(65, 90), -- random uppercase letter
		math.random(65, 90),
		math.random(65, 90)
	)
	return tostring(numberPart) .. " " .. charPart
end

local function isPlateUnique(plate)
	return not assignedPlates[plate]
end

local function filterPlate(plate, player)
	local filteredText = TextService:FilterStringAsync(plate, player.UserId)
	return filteredText:GetChatForUserAsync(player.UserId)
end

local function getUniqueFilteredPlate(player)
	local plate
	local filteredPlate
	repeat
		plate = generateNumberPlate()
		filteredPlate = filterPlate(plate, player)
	until plate == filteredPlate and isPlateUnique(plate)
	assignedPlates[plate] = true
	return plate
end

-- Example usage
Players.PlayerAdded:Connect(function(player)
	local plate = getUniqueFilteredPlate(player)
	print(plate) -- Here you can assign the plate to the player or do anything else with it.
end)

1 Like

roblox is very strick abt this though

2 Likes

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