Can we only use the datastore for player saves, or can we make another use of it

I’ve been working on a hiking game for over two years now. The game requires little to no player data saving, which got me thinking: could I use a database to store some of the game’s internal data instead?

  • this is possible or useful
  • this is not possible or not useful
0 voters

Doing so would help me avoid hardcoding this information in scripts or storing it as objects in the Explorer, making everything much more organized.

Here’s an example:
Here is two tables called REGION and LIVING_BEING. Both tables have primary keys to uniquely identify each entry. They’re also linked by a foreign key, making it easy to navigate between them.

For that memory stores exist to store temporally information.
Althrough you dont need to use any of it if you want data to be fully gone after session.

I wouldn’t see why this couldn’t be possible. How else do those rankings in games exist even if the player’s not in any of the servers?