I’ve been working on a hiking game for over two years now. The game requires little to no player data saving, which got me thinking: could I use a database to store some of the game’s internal data instead?
- this is possible or useful
- this is not possible or not useful
Doing so would help me avoid hardcoding this information in scripts or storing it as objects in the Explorer, making everything much more organized.
Here’s an example:
Here is two tables called REGION
and LIVING_BEING
. Both tables have primary keys to uniquely identify each entry. They’re also linked by a foreign key, making it easy to navigate between them.