Lumin Framework - A Lightning Fast & Lightweight Game Framework

It’s a game framework, I suggest doing some research on what a framework is.

so this is basically just better version of remotevents?

It will only launch once at game launch, right? How can we make it run every time a player joins?

Just keep the connection as well as the for loop. We just need to take account for the players that are already in the server whenever that connection is created

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Interesting well thank you for clearing that up :ok_hand:

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Framework Update


The framework has been updated:

  • Fix bugs
  • Clean Code
  • Add Once + Disconnect to NetworkSignals
  • Framework starts earlier for better server security
  • Currently working on adding NetworkFunctions

Documentation changes are in the works. This version may not be backwards compatible if you use signals, please migrate and test your game before publishing.

I think I found a bug, the VersionNumber is still 8 even after pressing “Migrate” under the plugin. It tells me that it’s not up to date


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I’m working on a new update interface so it should be fixed by then. Make sure you update the plugin to migrate as well, I might also work on fixing this.

Hi everyone,

Currently working on version 3, here’s a few things to expect and prepare for:

What’s New


  • Reworked plugin
  • Reworked client/server API
  • Easier access to internal tooling
  • Revamped installation system, libraries are now optional
  • ModerationService
  • CanaryCoreService
  • MatchmakingService
  • Better structed data saving method
  • Documentation site overhaul
  • Documentation overhaul

Questions

  1. What features are a must-have in the plugin?
  2. How would you like the plugin to function? (ex: no gui, thru gui)
  3. What are some open-source packages that you would like integrated?
  4. Would you be interested in me creating a version of CanaryEngine for roblox-ts?
  5. Would you be interested in CanaryCoreService? This would allow for revamped core UI and custom additions.
  6. Are you interested in implementing any of these features right now? If so, please tell my why and which ones.
CanaryEngine for roblox-ts
  • Yes
  • No

0 voters

CanaryCoreService? (most likely not, just a solid idea so do not depend on it.)
  • Yes
  • No

0 voters

Thank you.

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Moonwave support coming soon. v3 should be here in hopefully a few days. Cheers!

for question 1 and 2:
what do you mean by “plugin”?

raw converter support (add the URL attribute with the raw script source)

yes

no, you can’t modify core gui (unless im wrong)

Yeah a plugin would be really awesome. Maybe even a package manager.

you can with StarterGui:SetCoreGuiEnabled()

no he shouldn’t add it. its not even useful enough at all. some people like me think its ugly. plus a framework should be generic for all games types.

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thank you for saying what I was going to say.

Anyways, don’t expect a package manager coming this update but possibly 3.1, a package manager is easy to implement on surface but not in code.

I had never used a framework before, but this uses other modules that I am already familiar with, so it may be the perfect thing to try out for a future project I have…

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Great! I recommend waiting until v3 comes out.

Should be beginner-friendly enough.

Moonwave site live: CanaryEngine | CanaryEngine

CanaryEngine v3.0.0

Part 1 becoming available next week. Part 1 includes:

  • Reworked client/server API (NetworkFunctions!)
  • Reworked plugin, fresh new + easy to navigate UI
  • Reworked installation process. Some dependencies are now optional!
  • MatchmakingService
  • Documentation site + documentation overhaul

Part 2 will become available in 1 week. Part 2 includes:

  • Easier access to internal tooling
  • Moderation tooling (in-game API and plugin management!)
  • CanaryEngine for roblox-ts
  • Better structured data saving method, using ProfileService.

Thank you all for your patience while we push these changes. View the trello board here for instant updates on the development process.

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What kind of features would you like to see in the package manager?

Sorry all,

Been sick for the past week and have not been able to get anything done. This only means we will be pushing the release of the next version back even further sadly. Hopefully v3 should be released next week, with moderation, roblox-ts, and the new plugin currently being put on the back burner. I hope you all understand.

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CanaryEngine - v3.0.0

@HenriqueGabrielLol
@commitblue
@baseparts
@mostbootifulgirlever
@iamEvanRBLX
@VSCPlays
@mapleflavouredk9


View full changelog here: CanaryEngine - Changelog - v3.0.0

Make sure to join the discord server linked on the website for instant updates on basically everything, we are extremely active on there.

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