Cannot figure out how to make characters camera face the same direction as your character

I think you should add

wait()

There is a 0.020 delay when you unequip in the function just incase you clicked on a camera when you unequip at the same time.

I’ll try and figure it out, thanks for trying to help me.

You could just try to remember the rotation of the camera when the tool is equipped, and when the tool is unequipped set the camera rotation to the previously remembered rotation

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I just thought of the exact same thing!, I’m going to attempt that.

If you do manage to solve the problem which I hope you do, if you decide to make the game public and finish it could you please paste the link to the game here? It sounds really interesting and looks like it’s very well made!

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Aw thank you!, I managed to fix the problem, I’m not quite sure when the game will be released but it’s a FNAF like free roam round based multiplayer game, I don’t have a link for it yet as the game is in very early stages!

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I fixed it basically it saves the x, y, z from PlayerCamera.CFrame:toEulerAnglesXYZ(), which there’s another empty Rotation variable, which saves it as CFrame.fromEulerAnglesXYZ(x,y,z), which the PlayerCamera.CFrame will = Rotation, every time you unequip the tablet.