oh i see, i assume its working now, correct?
Nope, still not working. I still don’t understand why. I don’t know if it a roblox’s thing or my fault. I went to my older game that has the same method of loading animation and it works fine
So i did some research and i found out you can try using :PreSimulation (Which is the new :Stepped) before loading the animations like so: game:GetService('RunService').PreSimulation:Wait()
(Heres the post i used for reference btw: How to fix the "Cannot load the AnimationClipProvider Service." error)
Yup, works like a charm! Thank you for helping me for 3 days lol
Edit, nvm it doesn’t really fixes it all of the time but it does reduce a significant chance of error
glad i could help, hopefully you’ll be able to completely fix the bug.
I mean… it’s alright(?) cause the player will only will be given the weapon like once, but hey, never know when I’m gonna need em
Now im not sure if this will work, but i just found out about the ContentProvider Service, You can try preloading the animations like this:
local ContentProvider = game:GetService("ContentProvider")
local idleanim = script.Parent.Animations:WaitForChild("Idle")
local fireanim = script.Parent.Animations:WaitForChild("Fire")
local reloadanim = script.Parent.Animations:WaitForChild("Reload")
local Animations = { idleanim, fireanim, reloadanim }
ContentProvider:PreloadAsync(Animations)
-- Load Animations
Nah, same thing. Still not loading
ok, just wanted to know if it worked.
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