I’m trying to teleport a player to a reserved server from the starter place of a game, however nothing ever happens when I try to teleport the player. If I try to teleport them again, I get this error on the client:
raiseTeleportInitFailedEvent: Teleport failed because the previous teleport is in processing (IsTeleporting)
This tells me that the first teleport is “working”, but the problem is it isn’t and the player has not been teleported.
What i’m trying to make is a lobby system where a player can choose to join a server or create(reserve) a server and I’ve tried using TeleportToPrivateServer() and TeleportAsync() with teleport options going to the reservered server, but they both produce the same problem. I have also made sure the starter place and the place being teleported to, are set to public.
Any help or information on why this could be happening would be greatly appreciated!