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What do you want to achieve? i want to import assets from the unityasset store into roblox studio with their rigs and be able to use the animations included
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What is the issue? when i import the bat it comes in as 1 big mesh, i expected there to be more meshes for each part of the bat.
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What solutions have you tried so far? i couldn’t find anything similar on the developer hub, i tried using the fbx exporter in unity, and i also just tried using the files without using the fbx exporter. i tried seeing some youtube videos but i couldn’t find anything useful, and i was able to put it in blender only when using the fbx exporter and was able to use the animations and the bat had a rig. but when i tried to export it from blender into roblox studio i still have the same result. then i decided to spend 5 days trying to get onto the roblox dev forum to finally post this.
• Could you try maybe importing the model into Blender then into Roblox Studio?
• You’ll need to put an Animator under the mesh.
• Did you click the Import 3D button and check all the objects?
And if it’s not working even after that then there a ton of other posts about animating meshes.
yeah i tried that,
then i just pressed export > fbx >
then i just changed the name in this blender file view, and pressed export fbx.
and also:
im not so sure what you meant by this, do i put a animator under the mesh in blender or roblox? and do i put a animator that i need to import from the original assetpack? or just a animator
and finally:
i’m not sure which button you were talking about
(sorry that i dont understand how these things work very well, i am a beginner )
• This is the Import 3D button:
• This is the Configuration menu:
• Put a animator inside the mesh.
• In Roblox Studio. Then you put a script located inside the mesh.
local animationId = "rbxassetid://0123456789" -- change this to your animation id
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animator = script.Parent.Animator
local animationTrack = animator:LoadAnimation(animation)
-- call this function to play the animation
animationTrack:Play()
here’s a video of what i tried to do just to be exact:
Oh no problem mate. If you need any help you can always ask on the DevForum. There are many different categories to help you with different areas of your game.
You can also check out this post. Might help you out:
now i just need to figure out how to do animations. this could help
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