oh yes sure that would help alot, its a group game tho you have you join to edit
yes thats because the upgraded model will replace so the old one will be deleted (DF group with some weird font)
Which group, and I also think problem may be
local Space = ReplicatedStorage.Assets.Space:Clone()
Space.Parent = game.Workspace.CurrentAssets
Try
local Space = ReplicatedStorage.Assets.Space:Clone().Parent = game.Workspace.CurrentAssets
uh what do you mean, isn’t it grabbing base unit stuff from replicatedstorage?
yes but the workspace one will be deleted after the new one replaces
I joined group and surelly confused rn, are you perhaps deleting the model and replacing it with the new one from what I understood
yes, also the place is td gaem
I seem to only go into the game at the left, and seems empty
ohh it was at group games my bad
its the place called " td gaem"
You should add Debounce per player to serverscript to not skip upgrades
Something like:
Debounce = {}
if not Debounce:FindFirstChild(Playernamehere) then
-- Player not found in Debounce, add your code here
print("Player not found in Debounce")
-- Example: Adding a new BoolValue child to Debounce
local newBoolValue = Instance.new("BoolValue")
newBoolValue.Name = Playernamehere
newBoolValue.Value = false
newBoolValue.Parent = Debounce
else
-- Player found in Debounce, add your code here
print("Player found in Debounce")
Debounce:FindFirstChild(playernamehere).Value = true
end
something like that
i used your advice when i redo now it works perfectly thanks!
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