Cant find fix error but working properly

oh yes sure that would help alot, its a group game tho you have you join to edit

yes thats because the upgraded model will replace so the old one will be deleted (DF group with some weird font)

Which group, and I also think problem may be

local Space = ReplicatedStorage.Assets.Space:Clone()
Space.Parent = game.Workspace.CurrentAssets

Try

local Space = ReplicatedStorage.Assets.Space:Clone().Parent = game.Workspace.CurrentAssets

uh what do you mean, isn’t it grabbing base unit stuff from replicatedstorage?

yes but the workspace one will be deleted after the new one replaces

I joined group and surelly confused rn, are you perhaps deleting the model and replacing it with the new one from what I understood

yes, also the place is td gaem

image
I seem to only go into the game at the left, and seems empty

ohh it was at group games my bad

its the place called " td gaem"

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You should add Debounce per player to serverscript to not skip upgrades

Something like:

Debounce = {}

if not Debounce:FindFirstChild(Playernamehere) then
    -- Player not found in Debounce, add your code here
    print("Player not found in Debounce")

    -- Example: Adding a new BoolValue child to Debounce
    local newBoolValue = Instance.new("BoolValue")
    newBoolValue.Name = Playernamehere
    newBoolValue.Value = false
    newBoolValue.Parent = Debounce
else
    -- Player found in Debounce, add your code here
    print("Player found in Debounce")

    Debounce:FindFirstChild(playernamehere).Value = true
end

something like that

i used your advice when i redo now it works perfectly thanks!

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