Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame
It’s just the same as yours. I set it to TrainPrimary because I already have a variable for it.
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame
It’s just the same as yours. I set it to TrainPrimary because I already have a variable for it.
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame
This should fix the issue
@Instance0new Just one more bug! We can do this. We need to think of something. We just try and try!
Whats the bug now?
(30 charsss)
@Instance0new the bug right now is it made my camera fly. It just moves up.
https://streamable.com/0a6n3k
camera code: same as yours.
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToAxisAngle()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToOrientation()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToEulerAnglesYXZ()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToEulerAnglesXYZ()
try all of these and tell me if any of them work lol
(I think the first one or last one should work, but i sent all 4 just in case.)
@Instance0new None of them worked. The error message was: “invalid argument #2 (Vector3 expected, got number)”
OOF, maybe i should have paid a lil attention to the developer page lol
Well that sucked. How are we gonna fix this?! I can now look anywhere freely but this pesky bug! it’s annoying. Its like rotates the camera at crazy angles.
D:
30 charrrrrsssssssssssssssssss
alright i have 1 more idea and here it is, if this doesnt work, i have to goto bed lol
Here it is:
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * CFrame.Angles(Camera.CFrame.XVector, Camera.CFrame.YVector, Camera.CFrame.ZVector)
pleaseeeee worrkkkkkkkk
oh nooooo, thats terrible
I have to get up early in the morning and its almost 6 AM for me, i’m sorry i failed but if its not fixed by tomorrow, i will try my best to help again
Yes. It is okay. Go have a rest now! I am gonna light some candles to mourn to this failure.
Have you fixed it?
(30 charssss)
Still no.
(30 chars bruuuuhhhhhh)
Somebody Help? There is one more problem left: https://streamable.com/phjl06
I can now look around but the camera is not following properly. Its spinning around like crazy at random angles. It is going nuts.
Anyone? @Instance0new? @Aerodymier?
Do you use debounces? That might be about this.