Can't look anywhere while camera following where model is facing?

@Instance0new

Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame

It’s just the same as yours. I set it to TrainPrimary because I already have a variable for it.

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Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame

This should fix the issue

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@Instance0new The bug made it worse. It made my camera fly.

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@Instance0new Just one more bug! We can do this. We need to think of something. We just try and try!

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Whats the bug now?

(30 charsss)

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@Instance0new the bug right now is it made my camera fly. It just moves up.
https://streamable.com/0a6n3k

camera code: same as yours.

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Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToAxisAngle()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToOrientation()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToEulerAnglesYXZ()
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * Camera.CFrame:ToEulerAnglesXYZ()

try all of these and tell me if any of them work lol

(I think the first one or last one should work, but i sent all 4 just in case.)

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@Instance0new None of them worked. The error message was: “invalid argument #2 (Vector3 expected, got number)”

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OOF, maybe i should have paid a lil attention to the developer page lol

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Well that sucked. How are we gonna fix this?! I can now look anywhere freely but this pesky bug! it’s annoying. Its like rotates the camera at crazy angles.

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Well that sucked. What now? @Instance0new

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D:

30 charrrrrsssssssssssssssssss

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alright i have 1 more idea and here it is, if this doesnt work, i have to goto bed lol

Here it is:

Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = TrainPrimary.CFrame * CFrame.new(0,5,0) * CFrame.Angles(Camera.CFrame.XVector, Camera.CFrame.YVector, Camera.CFrame.ZVector)

pleaseeeee worrkkkkkkkk

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@Instance0new BIG RIP! BIG BIG RIIIIIIPPPPP! Nothing worked! How is this gonna be fixed?!
D:

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oh nooooo, thats terrible :frowning:

I have to get up early in the morning and its almost 6 AM for me, i’m sorry i failed but if its not fixed by tomorrow, i will try my best to help again :smiley:

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Yes. It is okay. Go have a rest now! I am gonna light some candles to mourn to this failure. :laughing:

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Have you fixed it?

(30 charssss)

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Still no.

(30 chars bruuuuhhhhhh)

Somebody Help? There is one more problem left: https://streamable.com/phjl06

I can now look around but the camera is not following properly. Its spinning around like crazy at random angles. It is going nuts.

Anyone? @Instance0new? @Aerodymier?

Do you use debounces? That might be about this.

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