As I do not have access to post bugs, I’m posting it here.
Hello! I use canvas groups for loading screens and my hot bar in my game. It does not become blurry when I make it less than (1,0,1,0) but does become blurry when I put it to (1,0,1,0).
I went everywhere on the internet, but couldn’t find anything. I know canvas groups are in beta but the bug isn’t listed on the post.
Here’s a comparison (It is blurry, its just that compression makes it seem clear, maybe open the image in a new tab): Size is {0, 1024},{0, 100}
According to this topic, the majority of developers believe this is caused by either a…
Bug involved with CanvasGroups
Automatic lower resolution when working with high memory usage
I think this only occurs in Studio, so it should not affect your players in-game. However, it still may restrict your ability to develop in Studio, so while you’re developing, I would recommend you close resource-hogging programs and turn down the Studio graphics level.
As for the sizing issue, I believe this is caused because the CanvasGroup is rendering the entire screen when set to {1, 0, 1, 0}, despite the fact that you may not be filling the entire screen with UI. Obviously, this would use more memory, which may be causing it to automatically have a lower resolution, as mentioned before.