game:GetService("UserInputService").InputBegan:Connect(function(input, GPE)
if GPE then return end
if input.KeyCode == Enum.KeyCode.Slash or input.KeyCode == Enum.KeyCode.T then
Box:CaptureFocus()
end
end)
Pressing the slash or T puts a / or T into the text box.
Same problem occurs here, however solution wouldn’t work in my case as using InputService (don’t particularly wanna change)
As a workaround (if you need this working right now), you could wait until the next frame before capturing focus, so that the input event doesn’t influence the textbox contents anymore.
i.e.:
game:GetService("UserInputService").InputBegan:Connect(function(input, GPE)
if GPE then return end
if input.KeyCode == Enum.KeyCode.Slash or input.KeyCode == Enum.KeyCode.T then
+ game:GetService("RunService").RenderStepped:Wait()
Box:CaptureFocus()
end
end)
Hi! Thanks for reporting this. Unfortunately, we don’t have a good ETA on when this will be fixed. We have some larger changes in mind that will fix this, but I don’t know when they’ll happen due to their complexity. For the foreseeable future, you can either:
Hi, this is happening to me and really bugging me due to using textboxes heavily. Is there any workaround? (I am aware I am reviving a four year old topic lol)