Captures APIs are now available!

Unfortunately this is likely due to studio having different keybinds than experiences in general. I’ve found the best way to test alt + 1 keybind related logic is to spin up an experience to test.

Noted, thanks for the feedback. The hold interaction is currently occupied by draggability of the button for touch enabled devices, released yesterday. But we’re always thinking of ways to expand user optionality, especially if we introduce video capture.

Will keep in mind, thanks for the feedback.

You might be interested in the bulk save functionality that appears on the mobile app. It can be accessed by going to the captures tab in the in-experience menu and pressing the gear icon. In there, you can select multiple screenshots and save to device memory all at once. This may be a good signal for us to expand that functionality to desktop.

It’s not as directly related to the capture feature, but the selfie mode dev module also allows developers to enable users to save screenshots directly to their devices: Selfie Mode | Documentation - Roblox Creator Hub

This is intentional. CaptureBegan and CaptureEnded are for user-initiated captures. CaptureScreenshot is for developers to initiate screenshots in the experience, so developers would be in control of when the capture being taken. You can pass an onCaptureReady callback into the method to determine when the capture has ended.

3 Likes