Hi, I have a car system that runs people over and it works except theres one small problem. Sometimes it just stops and bounces back losing all its speed. The player gets run over though but the car just bounces back. I have tried making the dummy cancollide false but it doesn’t work. I really don’t know what to do. Can someone help?
It doesn’t bounce back, but it bounces back sometimes. It’s like a 10% chance to bounce.
I can explain it… so you will set the cars into one collision group. You will set players into another collision group. Then those two groups you will set as groups that cannot collide with each other.
After you set up the cars into one collision group, and then you create the script shown on the bottom of that page i sent you, take a screen capture of the collision group editor under the Model tab when its open, and I will tell you what to check and uncheck.
So just checkmark the ones you want to collide and uncheck the ones you don’t want to collide… right now you have it so that those groups only collide with everything except other Cars and Players… this should work as long as you have assigned the models and players to the group correctly.
If a player is controlling the vehicle and the dummy’s network owner is not the player also, the physics system does not agree sometimes due to the ping or something. Im not 100%. But if you change the NetworkOwnership of the Dummy’s rootpart to the player then it should work better. I think