CCDIKController - Alternate inverse kinematics method for Motor6D rigs

I cant anchor the torso due to Network ownership (for smooth player control) . Also I have been using humanoid. So from that I am going to create invisible legs for support .

Then I will find a good offset position for the red parts alternating with maybe a debounce system? Only thing I cant work out is going left and right. I am also assuming ill use CCDIKIterateUntil.

Thank you for the quick and helpful responses I am quite new to DevForums so this has given me a great first experience pro man.

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