Hi,
instead of door.CFrame = …
use,
door:PivotTo(door.CFrame + Vector3.new(1,0,0))
and also set the PrimaryPart to a part.
Hi,
instead of door.CFrame = …
use,
door:PivotTo(door.CFrame + Vector3.new(1,0,0))
and also set the PrimaryPart to a part.