CFrame:ToWorldSpace() and CFrame:ToObjectSpace(), What is that?

I already have some post about “Relative to Object/Part” or still “Relative to the World”, but I don’t understand it. The only thing I know is that they have something to do with the functions CFrame:ToWorldSpace() and CFrame:ToObjectSpace(). I already read about CFrame in the article, but didn’t understand it. Can anyone help me?

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Think of it like this:

Object Space: The xyz axis is rotated like the part shown:
image

World Space: The xyz axis is to the worlds axis:
image (
Sorry for my bad image editing skills)

CFrame:toWorldSpace(cf)

This method converts a cframe in object space to a cframe in world space . In other words it takes cf (which is relative to CFrame ) and returns a result that is relative to the origin. For example, if I have a cframe called cf1 which is defined to be CFrame.new(0 , 10 , 0) and I have another cframe relative to cf1 called cf2 which is CFrame.new(1 , 0 , 0) , cf1:toWorldSpace(cf2) will return a cframe in world space that is relative to the origin/identity cframe .

CFrame:toObjectSpace(cf)

This method does the exact opposite. Given a CFrame (let’s call it cf1 ), and an input CFrame (call it c2 ), it will return a result representing the cframe cf2 is in relative to cf1 . For example, if an input CFrame defined CFrame.new(5 , 1 , 3) is given, CFrame.new(1 , 1 1):toObjectSpace(cf) will return CFrame.new(4 , 0 , 2) because that is the CFrame the input is in relative to CFrame.new(1 , 1 , 1)

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A question, why do you have to use two CF for these two functions?

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You don’t. you literally type CFrame:ToWorld/ObjSpace not CFrame.new(x,y,z):ToWorld/ObjSpace.

Also sorry for the bump

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