1.3.12
The majority of this update is on the status of the experiment started almost a week ago but let’s get to what’s new in CFS first.
Now when you insert items and bundles, you can choose to include the ID and content type in attribute form. This will make it much easier for developers making clothing, accessories, and outfit games to identify items on rigs, look up more information on them, and prompt players to purchase them. This feature is off by default and you can configure it in the preferences page. Special thanks to @karrtiers & @TwinPlayzDev for the feature request.
As for how the experiment is going: not as expected. Going in, I wasn’t sure how it was going to turn out since I didn’t have any good data to determine if people were buying through the marketplace link in the first place. However, I expected it to either be a major success or a major flop and it was the ladder. To meet replacement, I would have needed a lot of UGC purchases a day: roughly 150. This week, I saw a few people join the checkout game (<17) but 0 decided to follow through with a purchase ad there was no up-trend.
CFS will go back on sale on the Creator Store today and I will keep the new purchasing system in place to see if anything changes in the future. If it does, I’ll definitely reconsider.