The only problem is that the run animation gets played constantly over and over again and basically only plays a fraction of it.
The output says this:
AnimationTrack limit of 256 tracks for one Animator exceeded, new animations will not be played.
The only problem is that the run animation gets played constantly over and over again and basically only plays a fraction of it.
The output says this:
AnimationTrack limit of 256 tracks for one Animator exceeded, new animations will not be played.