So I’m looking to make some simple wanted system so when player prompt robbery he changes team on Criminal, but I want him to go back to Citizen team after some time, how do I do that?
You can change a players team by doing:
player.Team = game.Teams.TeamName
This will change the players team to any team you would like. Also, I believe this works on scripts only.
Here is a link if you have further questions: Changing a player's team
If I am wrong, feel free to correct me!
Edit: I just realised my mistake: You can do task.wait(time)
have the player goes on criminal team.
we can change the player team to criminal if they’re not already and use a task library to task delay something like this
local Teams = game:GetService("Teams")
local Players = game:GetService("Players")
local TeamData = {
Citizen = Teams.Citizen,
Criminal = Teams.Criminal,
WantedTime = 60
}
local function handleRobbery(player)
if player.Team ~= TeamData.Criminal then
player.Team = TeamData.Criminal
task.delay(TeamData.WantedTime, function()
if player.Team == TeamData.Criminal then
player.Team = TeamData.Citizen
end
end)
end
end
-- for example
local function onPlayerActivatedRobbery(player)
handleRobbery(player)
end
-- game.ReplicatedStorage.RobberyEvent.OnServerEvent:Connect(onPlayerActivatedRobbery) etc
I know to change team, but I need script that will for let’s say 10 seconds change players team if he is on team Criminal it will change him to Citizen.
Could you explain it to me what to do, where to put it or what to create, as I’m not really good with these types of scripts.
imma add some comments for you to help u understand more
local Teams = game:GetService("Teams") -- teams service, self-explanatory
local Players = game:GetService("Players") -- again, self-explanatory
local TeamData = {
Citizen = Teams.Citizen, -- path for the citizen team
Criminal = Teams.Criminal, -- path for the criminal team
WantedTime = 60 -- amount of time you're wanted until you change teams
}
local function handleRobbery(player)
if player.Team ~= TeamData.Criminal then -- checking if player isn't in the criminal team
player.Team = TeamData.Criminal -- setting the players team to criminal
task.delay(TeamData.WantedTime, function() -- waiting 60 seconds
if player.Team == TeamData.Criminal then -- still checking if player is in the criminal team
player.Team = TeamData.Citizen -- setting the players team to citizen
end
end)
end
end
-- for example
game.ReplicatedStorage.RobberyEvent.OnServerEvent:Connect(handleRobbery) -- assuming RobberyEvent (which is a remote event) is parented to ReplicatedStorage
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.