Maybe tag those model with a keyword, like the player username, that way there wouldn’t be many ways for a player to control all bow’s in the multiplayer game.
I’m only saying to give each bow an id when a player holds it so it doesn’t get messed up during firing.
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First of all, don’t use game.workspace. Just use workspace. Also, the enum thing was went to replace “Follow”, not the whole line. Also, define RunService like this.
local RunService = game:GetService(“RunService”)
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