Changing a Player's CFrame does not work

Nope, sadly no warning either.

1 Like

What exactly is Character.creator and how does it get added?

If you’re just looking for a way to find out if the player is the creator, you can just compare the Player’s UserId to the game’s CreatorId.

if Player.UserId == game.CreatorId then
	...
end

Otherwise, the use of an instance to track tags would be inefficient. You could also use Attributes for the Player, but those would require extensive coding.

These Tags are used to check if a person was like, for example, Shot by someone.

The creator Tags are generally ObjectValues, which store the person who shot the weapon. And where it landed, so when the Player who has this Tag Dies, we can simply look through this Value, and apply Data from there to confirm a kill

This is only one usage of these types of Tags, there are plenty more.

I have a folder with a bunch of SpawnLocations in it and use the following:

for _, spawners in pairs(SpawnsFolder:GetChildren()) do
	player.RespawnLocation = spawners
end