I made a post explaining where in Roblox’s default PlayerModule the bug can be found, and how it can be patched. Please fix!
YES! thanks for reporting this, it ruined my RDC 2025 submission and a bunch of my other projects XD
Bump, I am SO tired of problems like this. I am making a new game, and it seems like I always come across a dumb problem like this to make me give up because it stumbles my development and by the time it’s fixed (about 1 lightyear) I would have already given up on the entire project.
It’s not as If I’m going to give up necessarily, but I won’t endure much of this.
For anyone wondering about this, it has finally been fixed! I’ve also tested this in game and I can confirm that the fix is working.
the problem still appears when I change the CameraType with the script:
CameraToDefaultEvent.OnClientEvent:Connect(function()
camera.CameraType = Enum.CameraType.Scriptable
camera.CameraSubject = player.Character.Humanoid
cameraConnection:Disconnect()
cameraConnection = nil
--print(player.Character.HumanoidRootPart.CFrame.Position - player.Character.HumanoidRootPart.CFrame.LookVector * 10 + Vector3.new(0, 6, 0))
camera.CFrame = CFrame.new(player.Character.HumanoidRootPart.CFrame.Position - player.Character.HumanoidRootPart.CFrame.LookVector * 12 + Vector3.new(0, 5.4, 0), player.Character.Head.CFrame.Position)
camera.CameraType = Enum.CameraType.Custom
--print(camera.CFrame.Position)
--task.wait(2)
--print(camera.CFrame.Position)
end)
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