Channel Tabs & UI Gradient Now Available in TextChatService

i dont understand what you mean

You need to use TextChannel:AddUserAsync() to add users to the channel via Script (onPlayerAdded for example)

That worked, thank you! So in order to set up channel tabs, we need to code adding a channel for that player. Does that also mean you can remove channels in a similar fashion? (This would be useful for a team chat tab that disappears after a team game ends).

On roblox we have assistant and it didn’t till me about why its not work for xbox

roblox assistant tells you about development, not roblox features. its also still in the works and isnt very good right now.

its better then 0 i glad i have little help

you can just actually search up things instead of using roblox assistant…

Hey random Roblox staff!

I’m not excited to make a custom chat solution for my game which does not require all of this bloat!
Thank for the update though.

Would there be a way where in a certain tab, specifically that tab that the ChatWindow would be disabled? Cause I was planning to use the Tab feature as a radio and stuff like that. Like for the normal/general chat tab the ChatWindow would be disabled, in the team tab it would be enabled

Is it possible to have the tag and username in chat have a gradient?

Will we get an update on when ROBLOX engineers plan to address the following issues with TextChatService:

  • Chat Channels linger in the local client when the player is removed from them.
  • If no chat channels are made by default, and created instead by a developer, then a user’s chat has no default chat selected
  • Chat Channels do not have a layout order property to let us explicitly specify which chat channels to show left to right
  • Chat Channel tabs do not have a height property in ChannelTabsConfiguration or ChatWindowConfiguration that we can use to change the height.

I love the new TextChatService a lot, and it lifts a lot of weight from us, but features are coming out halfbaked and poorly tested. We want to integrate these new features into our experiences, but they’re riddled with enough issues to not be worth the headache. However, we can’t reliably add Custom Chat Systems right now as ROBLOX keeps adding new APIs and we won’t know what’s next until it’s announced. Some of which we must integrate in order to not violate ToS with experiences.

Please can we have at least the first two things addressed before the engineers go for the holidays. ROBLOX prides itself in it’s rich communication features, but development around one of the most important aspects of multiplayer gameplay experiences feels like it’s being accidentally strangled in a rush to get things out the door.

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i do but some times ai on my laptop is wrong too

bro, dont use ai for everything, i literally mean just search it up on google itself, ai isnt everything dawg

I do use Google but that ware Google give me worng information

somebody please figure this out or add this :pray:

Is there any way to add gradients to the text messages instead of the prefix? It seems to be only possible to add the gradients on the prefix, so far.

image
fix the layering

if u find any fix, tell me please :heart:

I was trying to add this to my game however, I found some weird stuff that I’m not sure if it is intentional.

  1. Enabling the channel tabs and then disabling will merge all chats together in the general channel, even channels that were deleted.
  2. Creating a channel destroying it and then creating it again with the same name will restore the messages.

Is there any way to make UI gradient messages (not prefix) because I can’t find a way how to do it. Thanks!

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