It’s kinda Important to do for cloning
so wheres the location of the part gotta be?
I recommend you to put it in server storage
but then my part disappears (30c)
I know but it’s going to be cloned into the character
What this video so you will understand how it works
the particle emitter and refresher can be removed…
i know but it’s working you can remove them if you want to
well, i put a sphere named part inside server storage, i changed up the script to remove stuff but i think i removed one too many things can you remove the refresher and particles bcs idk what to remove
oh ok 30 charactersssssssssssss
There you go I removed the particle and refresher functions
local Players = game:GetService("Players")
local TPDest = workspace.Washer
local cooldown = false
local cooldowntimer = 15 -- Change this to whatever you want the cooldown to be
local plr = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
script.Parent.Touched:Connect(function(partTouched)
if partTouched.Parent:FindFirstChild("Humanoid") and not cooldown then
cooldown = true
local Character = partTouched.Parent
local Player = Players:GetPlayerFromCharacter(Character)
Player.Character:WaitForChild("HumanoidRootPart").CFrame = TPDest.CFrame
local char = plr.Character or plr.CharacterAdded:Wait()
wait()
for i,v in pairs(char:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
local new = game.ServerStorage.part:Clone()
local weld = Instance.new("WeldConstraint", new)
weld.Part0 = v
weld.Part1 = new
new.Parent = v
new.Position = v.Position
print("Done")
end
if Player.Character:FindFirstChild("ForceField") then Player.Character:FindFirstChild("ForceField"):Destroy() end
end
wait(cooldowntimer)
cooldown = false
end
end)
it still doesnt work for me and i dont know why.
did you changed this to the name of your part in server storage?
I mean this
it is part though (30character)
can you show me your part? on a vid and your output too so i will see if there are any errors
my part that has the script in it and is in workspace is called Washer, and the part in server storage is called part
Any Errors In The OutPut? 30 character
nope, no errors at all. (30 cha)
I Have No Clue Why This Isn’t working, ok then lemme update this script wait a sec
Well, This One Should Work:
local Players = game:GetService("Players")
local TPDest = workspace.Washer
local cooldown = false
local cooldowntimer = 15 -- Change this to whatever you want the cooldown to be
local plr = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
local randomPart = {game.ServerStorage.Sph, game.ServerStorage.Blox}
script.Parent.Touched:Connect(function(partTouched)
if partTouched.Parent:FindFirstChild("Humanoid") and not cooldown then
cooldown = true
local Character = partTouched.Parent
local Player = Players:GetPlayerFromCharacter(Character)
Player.Character:WaitForChild("HumanoidRootPart").CFrame = TPDest.CFrame
local char = plr.Character or plr.CharacterAdded:Wait()
wait()
for i,v in pairs(char:GetChildren()) do
if v:IsA("MeshPart") or v:IsA("Part") then
local new = Instance.new("Part")
new.Shape = "Ball"
new.Size = Vector3.new(2.13, 2.13, 2.13)
new.BottomSurface = "Smooth"
new.TopSurface = "Smooth"
new.Material = "SmoothPlastic"
local weld = Instance.new("WeldConstraint", new)
weld.Part0 = v
weld.Part1 = new
new.Parent = v
new.Position = v.Position
print("Done")
end
if Player.Character:FindFirstChild("ForceField") then Player.Character:FindFirstChild("ForceField"):Destroy() end
end
wait(cooldowntimer)
cooldown = false
end
end)