Character flung upon getting up

Alright so I’am getting straight to the point,

I’m currently using PlatformStand for my ragdoll system, and It doesn’t seem to be that great, the character gets often flung ricocheting everywhere.

Does anyone have anyone have a solution into fixing this problem?

Here’s a video of what I’m currently experiencing with my ragdoll system:

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I’ve found a solution and It’s actually really simple.

local stateType = Enum.HumanoidStateType

local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")

humanoid:SetStateEnabled(stateType.FallingDown, false)
humanoid:SetStateEnabled(stateType.Ragdoll, false)
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