sine_v
(sine)
March 7, 2022, 7:21pm
#1
Alright so I’am getting straight to the point,
I’m currently using PlatformStand for my ragdoll system, and It doesn’t seem to be that great, the character gets often flung ricocheting everywhere.
Does anyone have anyone have a solution into fixing this problem?
Here’s a video of what I’m currently experiencing with my ragdoll system:
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sine_v
(sine)
March 7, 2022, 8:03pm
#2
I’ve found a solution and It’s actually really simple.
local stateType = Enum.HumanoidStateType
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
humanoid:SetStateEnabled(stateType.FallingDown, false)
humanoid:SetStateEnabled(stateType.Ragdoll, false)
I am looking for the best way to deal with humanoids tripping when they are spawned in. It seems like if they are not directly on the ground they will often trip right when they are brought into the workspace.
I’ve previously used bodygyros locked to the Y axis to prevent this, but they can cause issues with humanoids spinning/flinging away after attempting to correct a trip. I’ve also heard that Bodygyros are outdated, so I’d like to move to something better.
Would attachments with align orie…
1 Like