Can you Destroy a module script require?
Because the issue is… if I have a module script, say… RunModule
and though it is parented to the character, when it is accessed by other scripts, we do a
require(“RunModule”) which only returns the ‘require’ (not sure what its called) of the module script.
Any connectiosn I create in that ‘require’ are not freed when I call :Destroy on the original module that it was ‘required’ from.