Reproduction Steps
ClientCollisionBugTest.rbxl (41.2 KB)
- Using the attached example project, hit Play
- Player will be teleported on to a platform created on the client, notice that collision works as expected
- A second later the player will be killed, notice that no parts of the character collide with the platform and all fall through. Notice that the player head also falls through the Baseplate platform.
- Additionally, if you disable the CreateClientPlatform script, notice that after the player dies collision no longer works as expected on the Baseplate platform and the character’s head falls through it as well.
- If you disable the TeleportAndKillPlayerWait and enable TeleportAndKillPlayerInstant, notice that after the player dies, no parts of the character fall through the Baseplate.
Expected Behavior
Character collision should work even after the player dies. The character parts should fall and bounce off of the platform spawned on the client, not fall through it.
Actual Behavior
Character collision no longer works correctly after the player dies. All parts of the character fall through the platform spawned on the client, and the head falls through the Baseplate.
Issue Area: Engine
Issue Type: Physics / collision
Impact: High
Frequency: Consistent