Character Scaling not working on NPC

Is this at the top of the script? Maybe try using WaitForChild.

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image

Infinite yield :frowning:

Edit: I’m pretty sure this is because the body scalers aren’t automatically inside of the model. They’re added in when the humanoid appearance is set.

Oh I’m sorry!
A big mistake of mine xd
Put “not” before FindFirstChild.
PS: fix the script.

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There’s nothing in the output now, but nothing happens…

These kind of things are normally the simplest mistakes.

What if you just added a wait(2) at the top of the script to give it time to load in?

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Nah nothing happens, just the same thing.

I also already have a RunService.Heartbeat:Wait() which should do the trick as I’ve used it on an unloaded character model before.

:confused:

Hmmm, and it is the only model named “Dummy” in the entire workspace?

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Yessir

Not enough characters

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Could you add a print like this so that we can see what it thinks are the children.

print(humanoid:GetChildren())
2 Likes

It says… ... in the output.

:confused:

That is very weird. And have you tried just doing the simple thing of saying this:

humanoid.BodyDepthScale = 1 --or whatever you want

I’m confused. Am I supposed to set the value to …?

Modify the script a bit and add my own, animation doesn’t work, but scaling does.

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local userid = 2064158565
local dummy = workspace:WaitForChild("Dummy")
local humanoid = dummy:WaitForChild("Humanoid")

function CreateOfflineCharacter(UserID, Dummy)
    local Appearance = Players:GetHumanoidDescriptionFromUserId(UserID)
    humanoid:ApplyDescription(Appearance)
	--| Scale |--
    local Find = {
	    ["BodyDepthScale"] = 0.5,
    	["BodyHeightScale"] = 0.5,
	    ["BodyProportionScale"] = 0.5,
	    ["BodyWidthScale"] = 0.5,
	    ["HeadScale"] = 0.5
	}
    for Name,Val in pairs(Find) do
	    if not humanoid:FindFirstChild(Name) then
		    local Value = Instance.new("NumberValue",humanoid)
		    Value.Name = Name
		    Value.Value = Val
	    else humanoid[Name].Value = Val	end
	end
    -------------
--	local name = Players:GetNameFromUserIdAsync(userid)
    humanoid.NameDisplayDistance = 0
end

--The new animation
local ani = Instance.new("Animation", dummy)
ani.Name = "IdleAni"
ani.AnimationId = "http://www.roblox.com/asset/?id=507766388"
local animationtrack = humanoid:LoadAnimation(ani)

if humanoid then
    --Manipulate body size
    RunService.Heartbeat:Wait()
    animationtrack:Play()
    animationtrack.Looped = true
end

--CreateOfflineCharacter function
local success = pcall(function()
    CreateOfflineCharacter(userid, dummy)
end)
if success then		print("Succeeded!")
else				warn("Failed!")	end

Where are you putting it?
PS: how do you do this?
image

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No set it to a number value. Sorry I just put that there meaning you could put your number there. Basically, I was wondering if the BodyDepthScale wouldn’t come out as being a child, but maybe just saying Humanoid.BodyDepthScale could work.

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Nah nothing happened there. (30)

Nothing changed. I think this might purely be a loading problem.

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@XdJackyboiiXd21 @SOTR654
Sorry for the little wait. Had to do something real quick.

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No one seems to have pointed it out, you know that HumanoidDescriptions have several scale properties you can change?

image

You can probably just skip all the value checking. Just change the values you want in the HumanoidDescription before you use ApplyDescription().

local function CreateOfflineCharacter(UserID, Dummy)
	local Appearance = game.Players:GetHumanoidDescriptionFromUserId(UserID)
	Appearance.HeightScale = 3		-- Example
	Dummy.Humanoid:ApplyDescription(Appearance)
	local name = game.Players:GetNameFromUserIdAsync(userid)
	Dummy.NameDisplayDistance = 0
end
4 Likes

What is appearance? Is it a new instance?

Edit: Nevermind I’m dumb lol @Vulkarin

Special thanks to: @XdJackyboiiXd21 @SOTR654 for putting so much effort to help me out!

And thanks to @Vulkarin for finding the answer for us!

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