i dont have many subs never claimed to i just made 2 tutorials. i wouldnt make them if i didnt know what i was doing, never claimed to be a god. i send u a script example that would fix teleport issues. you tell me your code is perfect etc after
WOW u made 2 tutorials everying u say must be true then and right im sorry man you know ab everything
2 whole tutorials AND simulator 1 of the hardest games to make wow, u are a pro
bro your on here flexing ur simulator and 2 tutorials which aparently means everything u say is right and you know what ur talking ab even tho u dont
bro all i did was state that if u read what i said ud see that ive already done all that and thats not the solution
because im still looking for a solution and dont want people clicking this and seeing ur unrelated/full of yourself response and think it got answered so ty but no ty you dont know what your talking ab ik 10 yr with a better portfolio then your bragging ab rn, and full of urself ab rn like actualy ur wierd
bro ur 75 sub youtube channel with 2 tutorials and a simulator game does not in anyway mean that you know what your talking ab
I believe being rude on this forum is against the rules?
Try to refrain from talking like this in the future please.
yea your right, i usualy refrain from being rude however i was already worked up and grew tired of explaining that his response was not in any way a solution as im frustrated and you know, but yea i am regretful, ty, wont happen again
to make this using not deprecated api,
char:PivotTo(part:GetPivot())
i just used this, wat the person above said and tested for like an hour and out of nowhere same thing i was in lobby havnt died, character not loading, completly able to teleport but i didnt, it didnt teleport to the pos and glitch back just didnt tp at all, but it ran the code all the prints had all the data needed the character, the part, the position too but still didnt teleport and this only happens rarly but i dont want it to happen ever in my game any other ideas?
i think you should step back and try it simple way
are you tp on server side or client side?
assume you are in client side, hook up event of user input service, when player hit a key “T”, tp without any checks. see if it works
if tp on server side, when player hit a key “T”, send a remote event to server, then server do the tp without any checks. see if it works
i think mabey it couldve been a delay(0), i had the loop looping through players, so
for i - 1, #plrs do
delay(0, function()
end)
end
but ye i removed delay been testing with the only tester willing to test rn cause been testing for hours and days , so idk if its still there but it hasnt happened yet its rlly rare, but do you think the delay couldve had smthn to do with it
if you sure nothing in the tp call would block the current thread, (eg WaitForChild, task.wait) then you may get rid of the delay. but delay also make each player tp separated. in case an error occur in one player, subsequent players still get to tp
i would say it might not be the cause that it doesn’t tp.
if it is the server decides the players shall tp, i would issue remote events and ask the player clients to tp themselves because player has the ownership of their character
hmmm alright ty, so you saying from the server, remotes.Teleport:fireclient(plr, pos)
would be more efficient?
not because it is more efficient, but in hope that the client side would make the tp happen without it racing with the user input to set the character position. which may be the cause of it didnt work sometimes
hmm i dont think its that because its happened while im just sitting there not moving aswell as others
not sure if client would still “set position” to server despite it just sits there. i think it does. because character has animations, and that would change part’s cframes.
yeee my game just has r6 tho so no idle anims
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