see if it prints ‘test’ where i put it up there
It doesn’t, the function never seems to trigger, I tried to print something before doing update() and nothing gets printed when I respawn.
idk then check if its disabled
It is not. In the same localscript I do the action for every player spawned at the moment by pressing a button. But I want it to “update” whenever someone respawns as his character’s changes reset. The button works by the way.
local function update()
print("Test")
for _, plr in pairs(game:GetService(“Players”):GetPlayers()) do
if plr.Value == true then -- or wherever the value is
for _, v in pairs(plr.Character.HumanoidRootPart:GetChildren()) do
end
end
end
end
update()
workspace.ChildAdded:Connect(function(character)
if game:GetService("Players"):GetPlayerFromCharacter(character) then
update()
end
end)
Nope. I tried printing some things and I noticed:
This one works but:
Nothing seems to be printed in this if
Hmm I also tried that, a bit weird. There must be a delay between when the character is parented into workspace and when a player’s character pointer is set to the new character. So a remedy to that would be adding a wait before the :GetPlayerFromCharacter() function. Although I don’t think thats the best programming practice.
Here's some other code you can try too
-- Variables
local players=game:GetService('Players')
-- character Added function
local function charAdd(player, char)
print('Character was added '..char.Name)
end
-- Get existing players
plr_list=players:GetPlayers()
for _,v in pairs(plr_list) do
v.CharacterAdded:Connect(function (char)
charAdd(v, char)
end)
end
-- Get new players
players.PlayerAdded:Connect(function (player)
player.CharacterAdded:Connect(function (char)
charAdd(player, char)
end)
end)