In this case could a fix for this be made as an Opt-In workspace flag just like workspace.PlayerCharacterDestroyBehavior?
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Unfortunately I don’t have control over that - I can only do something like that if the priority is high enough.
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That’s unfortunate - I’m having this same issue, except where Landed is firing far too early
I don’t think humanoids will be supported for long since we got custom character controllers already