Chatlogs firing twice

When opening the chatlogs, the request_output function is fired however when looping through the table received from a module script everything seems to be on there twice?


Code:

-- ServerScript
function request_output(net)
	local chatHistory = require(game:GetService("ServerScriptService"):WaitForChild("Chat"):WaitForChild("GetChats"))("Chats")
	for _, chat in ipairs(chatHistory) do
		net:send('Output', 'Message', string.format("[%s]: %s", chat.Player.Name, chat.Message), chat.Date, chat.Timestamp)
	end
end
-- ModuleScript
local chatInputted = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("ChatInputted")
local chats = {}
local commands = {}

function getChats(tt)
	if tt:lower() == "chats" then
		return chats
	elseif tt:lower() == "commands" then
		return commands
	else
		return false
	end
end

chatInputted.OnServerEvent:Connect(function(placeholder, player, message)
	if #chats >= 1000 then
		table.remove(chats, #chats)
	end
	table.insert(chats, 1, { Message = message, Player = player, Timestamp = os.time(), Date = os.date("%x") })
	print('chat inputted')
end)

return getChats

I’ve checked the remote event and it is definitely only firing once.

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Hey! I have been experiencing this issue aswell, tho I have been noticed that it is an issue with the Roblox Legacy TextChatService. .Chatted Randomly Firing Twice in Public Experiences Only - #22 by ErrorCezar

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