Check PlaybackLoudness on change

local sound = [SOUND LOCATION]

sound.Changed:Connect(function()
    if sound.PlaybackLoudness >= 150 then
        --code
    end
end)

remove the IntValue. Just put this LocalScript somewhere and make sure you define where the sound is, script.Parent.sound or something like that.

My game:

I understand that there is no audio :confused: