Chickynoid, server authoritative character replacement

i’m currently having an issue where giant parts take an absurd amount of memory; i currently use a 1536x128x1536 part as a baseplate but it takes up roughly 13mb of vector data on both the server and client for some reason and even making it 1536x16x1536 or something still takes up about 3.4mb

edit: increasing fatGridSize in CollisionModule heavily reduced memory usage to a few kb but i feel like this’ll have problems elsewhere

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