I want to achieve this circular “glow” similar to the ones in games like PS99, but I haven’t figured out how to do it.
How would I go about making this? I tried to use beams but the transparency is not in the way I want it to be:
Plus, when you turn down your graphics level it miffs the curve, which doesn’t happen in PS99. Any help would be appreciated.
1 Like
EtNowis
(EtNowis)
March 4, 2025, 3:54am
#2
uncapped cylinder mesh would give you more control on its uv
EtNowis
(EtNowis)
March 4, 2025, 3:57am
#3
if you go with the beams, you’ll need a texture for more complicated transparency distribution.
to fix the beam’s LOD issue, use this
https://devforum.roblox.com/t/bypassing-forced-beam-lod/2426888
Yes, this can be done using a cylinder mesh with a custom UV map and texture. Then:
Applying a SurfaceAppearance
instance to the mesh in studio
Setting the ColorMap
property to the texture ID
And finally, making the AlphaMode
“Transparency”
Edit: I feel dumb now, I forgot you can just put transparent gradient decals on each side of a cylinder, no blender or anything needed.
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The problem with decals is that they only show on one side. I made an uncapped cylinder mesh and added a white to transparent texture, and it kind of worked but looks ugly:
Where did I go wrong?
Edit: When I scale it it looks correct:
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You need a gradient image, such as:
Then, you will use this texture on your two beams.
system
(system)
Closed
March 18, 2025, 7:00pm
#7
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