Citrus R6 V.1.1.0 - R6 rigs without humanoids

either way, i will be using this eventually.

I was playing this game called Dzielnica by @Rufus14 , and I noticed the game has a thing where you can split people in half with an axe, but it looks kinda bad because it uses a rendering trick with glass to hide the other half of the torso.

So I had this brilliant idea.

if you split the meshes in blender, you can create this half rig that recreates the effect perfectly. I will post this rig in the future if anyone wants it.

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Option 5: I like this, but will not be using it

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option 6, did not asked + ratio.

Just kidding, I’m joking. Glad you still found it interesting.

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very cool, first person shadows is really cool

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Update V1.1.0

  • Rig now includes the default R6 animations.
  • Added some extra files like a split torso.

Screenshot 2024-11-23 113406

I was originally going to add more split meshes, but I think that doesn’t belong to this project, I will probably release some gibs as a separate project.

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Is it worth switching to this resource if I am using Chickynoid?

How much of a difference would it make?

I specifically would like a way to add materials to rigs that wear clothing, but is this possible without forgoing Humanoids entirely?

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Theres no way to add materials using humanoids, it turns your character into blocks with studs for some reason (Roblox is stupid).

Also, I don’t know if it’s worth it, that should be a decision you make.

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This seems cool. Also does this have a death feature?

It is just a rig, Code for it to work in your game is up to you.

It’s mainly made for people who don’t want to use Roblox’s default systems and want to build their own (character controller, health, clothing, etc.). It was originally meant to be used for Chickynoid, but you can use it for anything.

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i don’t have any specific use case for this in mind but i’ve experienced the difficulties humanoid objects can give so nice work!!!

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Okay it was worth it. I can make Characters transparent and change their materials whilst still wearing classic clothing.

Very cool resource.

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It never ocurred to me until now that you can’t make humanoids transparent without their clothes breaking.

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Yeah, I’m making races for my game and a Slime race never crossed my mind until now because it was considered by me to be impossible to make with doodoo Humanoids.

Well, now I can! And I have a whole load of new ideas.

It’s not that the clothes “broke,” its just that they became transparent along with the limb, so it looked a bit strange unless your character was a ghost.

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I like it. Lets me layer 2 pieces of clothing on at once, also works with setting up my local npc rigs. My issue atm is that there’s no R15 proxy variant and that the UV map is ever-so-slightly off, so certain clothing textures are creating grey borders around the bevel of every part.

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Maybe one day ill fix that, i dunno.

no worries didn’t take too long to fix thanks for the resource dude

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Could you be more specific on how to use this? There is way more nuance than just slapping in two lines of code, let alone make it work.

If you just want to make a rig that does nothing, then it is basically just that.

To make it controllable by the player, you should use Chickynoid.
In short terms, this is a server-authoritative character controller and replacement for Roblox which does not require a Humanoid to work.


To make it work with Chickynoid, you have to make the rig into a Character.
You must then use a mod to apply that character to the player.
Do you need help with that?

I also had trouble understanding how to use this :joy:

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Yeah, I mainly think people are getting it wrong, this isn’t a script that you put in your game and makes humanoids be gone.

You can’t just slap 2 lines of code and make the rig work because that’s the entire point. It is meant for custom character controllers, since those don’t use humanoids.

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