Yeah, I’m making races for my game and a Slime race never crossed my mind until now because it was considered by me to be impossible to make with doodoo Humanoids.
Well, now I can! And I have a whole load of new ideas.
It’s not that the clothes “broke,” its just that they became transparent along with the limb, so it looked a bit strange unless your character was a ghost.
I like it. Lets me layer 2 pieces of clothing on at once, also works with setting up my local npc rigs. My issue atm is that there’s no R15 proxy variant and that the UV map is ever-so-slightly off, so certain clothing textures are creating grey borders around the bevel of every part.
If you just want to make a rig that does nothing, then it is basically just that.
To make it controllable by the player, you should use Chickynoid.
In short terms, this is a server-authoritative character controller and replacement for Roblox which does not require a Humanoid to work.
To make it work with Chickynoid, you have to make the rig into a Character.
You must then use a mod to apply that character to the player.
Do you need help with that?
Yeah, I mainly think people are getting it wrong, this isn’t a script that you put in your game and makes humanoids be gone.
You can’t just slap 2 lines of code and make the rig work because that’s the entire point. It is meant for custom character controllers, since those don’t use humanoids.
I realized that the userId parameter was actually not meant to be there the whole time, it was originally going to be added but I opted to create a function to load an userId.
You can load your avatar using the :LoadUserId(userId) function instead, I’ll be removing the parameter on an update to not confuse people.