Clarification on code flagged for safety review

I’m pretty sure the chat filter is machine-learning, so it will adapt.

Obviously a lot of people have something to say about this, since it has (by the time you are reading this) over 316 replies.

A few other people have stated this, however, I believe this should only be put into effect for LocalScripts and anything the client can grab.

I know that Roblox Staff have access to view our places; this actually saved me while I was having a team create issue a month or so ago. The administrator was able to pull the full place and see what was wrong.

However, I disagree with that being a thing they can do. If they need the full place for a support standpoint, we should be asked to send the file, that way we can remove any sort of sensitive API endpoint keys we have.

However, this system makes sense for anything that the client receives. As a few other users knowledgeable with security, exploiters CAN take LocalScripts and any sort of errors/prints/warns that are only the client can be seen in the Developer Console (F9).

However, that should be the limit. I used to have a lot of Trello APIs and even APIs to my own website that I used for extra data reinforcement and a part of my universal game system, something I want no one but me and my other developers to see.

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So you’re saying Roblox, under no circumstance, should be able to see what you’re putting on their servers and that they’re running?

I’m not saying it should be easy or particularly routine, but you’re arguing never - which is silly.

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I have some concerns over this.

As many others have stated, why weren’t we notified about this system before it was put into place? Some people may have older games that could potentially be flagged by this system, causing them and their game to potentially get moderated if they were unaware of these rules when they made the game.

Why should anyone other than the developer(s) and some exploiters but why should we be tailoring to them in the first place have access to a game’s code? Lots of developers have keys in their code, which they may not want anyone to be able to see. Many developers also have secrets for keeping player retention or player counts up, which they also might prefer to keep to themselves.

We should be able to have the freedom to write our code the way we want, without having to worry
about being moderated because of something that the players cannot even see.

Also, I know that these are “specially trained” staff. But, how are they trained? What are they trained for? How do I know that I can trust them? And, how were they selected to be apart of this team? I may just be paranoid, but it’d make me feel much more comfortable if I were given more information about this team before all this went into effect.

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What about Team Create? What about Models, Plugins, Packages?

I have been harsh and acidic with my rhetoric, but I’ve actively refrained from being severely unprofessional.

I will NOT agree with this, no matter WHAT YOU SAY.

Exactly, this is MY code, MY rules. NO one else should see MY code.

ey bud i think you forgot how you mentioned it was MY code, because right here you are disagreeing with every single aspect of “Your code is your own.”

Nice misspellings, I fixed it for you, I also added a little bit of information so that others could understand your message in it’s undeciphered, raw context:
Note that this list is not exhaustive; other inappropriate AND appropriate content WILL get your code flagged. I mean, we are the company that pretty much flat out censors an entire sentence because of a single appropriate word in it after all. We are the company that gets worse EACH UPDATE AFTER ALL. Maybe not all, but %90 of the time you can use that term on US, ONLY US LADIES AND GENTLEMEN, ONLY US!

Well, swear word. I had, like, PFFT, ---------------------->|<---------------------- THIS much amount of hope for this system. Oh well, it’s a good thing that you guys make sure to pop out the singlest useless amount of hope I have in me with your descriptive descriptions each update, all in the meanwhile you guys make sure to ALSO pop out more QUESTIONS than ANSWERS. Really, I am SURE those “specially-trained” people will do their job right, despite all the horror your moderation system has caused us in the past.

You know this is a lie. If it isn’t, I don’t believe you. Because I find it HARD to believe you. After ALL the swear word-ups this company has made, I will NEVER EVER BELIEVE, that it has improved. Probably mostly because of how you guys managed to put out THIS OF AN “UPDATE” after ALL the bad updates you’ve already put up for us, and completely tarnished your reputation.

May I remind you just how many mistakes have you done?
Listen.
LISTEN.

A human, makes the same mistake, ONLY ONCE. If that statement is true, then you SHOULD’VE FIXED YOUR MODERATION SYSTEM BY NOW.

I could legit just search for more bad things about this update in JUST THIS POST, but I am TIRED and I want to sleep. So yeah.

It’s really nice that you guys have the guts to tell us that you are REALLY doing your best at making our experience better despite those above, with your so called “updates” over the past recent years. So anyways, I agree with litterally every single reply here that disagrees with this update, yadayada, and really, I’m just ---------------------->.<---------------------- THIS close to quitting Roblox at this point, it’s almost SICKENING.

Fix your damn website, or you will lose the only thing not just your website, but your COMPANY depends on.

YOUR DEVELOPERS.

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Team Create is one thing. (That said, I think disabling TC in u13 accounts is the wiser move) Uploaded assets are one thing. But my stuff that never touches anyone’s eyes but mine? Really?

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I agree that the published models and plugins available from the toolbox/library can be moderated as anyone can have access to them. Team Create users usually use other forms of communication like Discord which aren’t filtered anyway, but I could technically agree with this as well. However I believe all the closed source code which won’t be seen by anyone else than the author shouldn’t be subject to moderation.

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For anything public/team create, I could see this moderation being useful if it’s done right. We definitely don’t want public models with swear words and inappropriate content on the platform. Not sure if I was clear enough, but my last post was mainly more towards solo developers where reading through their code isn’t really necessary since nobody will see it.

Remember their reasoning for the low devex rates? A large chunk of money goes into servers which reduces how much developers could make from developer exchange. In a way, developers are essentially paying some amount for servers.

So I personally think that yes, Roblox should not be able to see what’s going on in my games on “their servers”. I don’t really see why they feel the need to either. Like, is it supposed to protect me from myself?

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That is the relevance of saying “how are cops protecting us?” Without any form of security for scripting, that means it is open for pretators and non-civil people to utilize scripts as an unfiltered form of communication. Bear in mind we all started at a young age. I started at age 11, and I know others who started at age 6. That is why there is likely these security placements, for the sake of protecting young developers like who we once are and for those who are.

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Coming back to this several hours later, all I see is negativity, and honestly, it’s well deserved. A lot of points are rather harsh, and honestly, I still think it’s deserved. The fact that a clarification was made means this type of thing has been going on without any details being shared with us, and that’s just not okay, especially with all of the other points made here that at least some staff member would have understood. It would be reasonable to assume that every point you can possibly come up with to explain why this is so bad has been made many many many times now, and judging by the 322 replies to this post, only two of which I’ve seen being even just relatively neutral, this is one of the most hated announcements from Roblox I can even remember in the entire decade I’ve been on this platform, and that’s kind of insane.

How and why the people responsible for this thought this wouldn’t receive at least a majority of people not in support is beyond me. And I find it even crazier considering the amount of overwhelming positivity towards changes and features these past one or two years. I have the feeling someone did a big gOOF here and I have the feeling Roblox staff themselves were very mixed on this change if not in full disagreement, especially knowing their strong relationship with the community so far. This is an overwhelmingly bad predicament Roblox is in, and I hope to see some kind of response to this beyond the standard EmeRGeNCY DaMaGE CoNtrOL MoDE IniTIaTed response that companies are so fond of giving in these situations. Hopefully the people responsible for this realize why this all happened and set things on the right path, in a responsible and human-like way. If Roblox enters a “damage control mode” and begins producing empty apologies and clarifications, while still trying to keep this moderation system alive they’re making a VERY huge mistake, and I hope that is realized by the people in charge before we reach that point. There’ll be even more chaos when people realize Roblox is not going to just bin this, and I don’t want to see that happening, especially considering the magnitude of this chaos.

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Yes, but this rule is being applied as a blanket rule to all scripts, private and public. Second, under 13s shouldn’t have TC access (flat out). This is addressing a nonexistent problem. Free models are already reportable, same with plugins.

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Can’t wait for the reply that Roblox will give in a few days at least on this thread making up some other ‘clarification’ or apology without actually taking any action.

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Damage control mode I tell you

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They’re already in damage control mode. Note which account posted this.

Yep, makes sense to me. That’s mainly why I felt that Roblox staff would mainly be in disagreement with everything, otherwise a prominent staff member would have posted this for sure. (Not to mention I think the staff members are way more aware that this would be bAd)

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We have DiscUord with 8 year olds who say they are 13, joining Roblox’s community server and other servers. In YouTube, the company was in major federal trouble because they knew that the majority of the platform is children who lie about being 13. In similarity, there are Roblox accounts with people who claim to be above 13 but actually are not.

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And? Roblox has no way of knowing the liars from the truth tellers.