Classic Sword Reach

Returning back to this topic:

I am also an owner of a competitive-based community which uses the same sword tool system, but with a different mesh form. I have also noticed people have been suspiciously using exploits.

I’ve tried using Magnitude, Region3s and even converted the whole tool into Raycasts, which SHOULDN’T be exploitable as it doesn’t use .Touched, but for some reason, exploiters went through it like a piece of paper.

I am completely hopeless; I’ve tried everything and I really don’t know where else to look for a solution. I went through every single page on developer.roblox.com regarding these things and read most of documentation.

If any of you have resolved these issues for yourselves, please assist me if possible; I don’t mind paying either if that’s necessary. :heart:

Yeah I haven’t come up with a precise solution but after looking at the exploits, I suggest also adding exploits that counter movement. Many scripts create a fake character and tp the player/hitbox ahead to create reach. Best of luck on your goals!