Hi, I wanna make a invisible wall where players cant go through it but can click buttons through it (preventing users to hide the button with their characters) but I’v tried to find a way and I can’t seem to figure out how.
In the example below, the block flashes green when I click it. CanQuery does the job but I also want the wall to be collideable.
How can I make it possible?
Have you tried using collision groups yet?
I’m not very experienced with manipulating collisions but I think it would work by having different collision groups for characters and the wall
Ok you will want to use mouse.TargetFilter on the collidable wall.
You can read about target filtering here:
And an example is in there and also in this post:
Hey I was wondering if it is possible to make a part kind of click through in a way, I have a part which is essentially a decoration and is sometimes invisible, and when it is, I want it to be like click through, I know i can easily just move the part or something like that but if theres any simpler way please let me know, thanks.