So im making a click combat script, im currently working on the clients side. Im using an intiger value since i want more than 2 clicks, and i have an animation for each click. The script is working but not in the way i intended
I want the script to run like “Click 1, animation 1 play. Click 2, animation 2 play. Click 3, animation 3 play. Wait. Repeat”
Code
local player = game:GetService("Players").LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local rPunch = script.Punch2
local lPunch = script.Punch2
local UIS = game:GetService("UserInputService")
local number = 1
local pauseTime = .98
local debounce = false
local TS = game:GetService("TweenService")
local rTrack = hum.Animator:LoadAnimation(rPunch)
local lTrack = hum.Animator:LoadAnimation(lPunch)
UIS.InputBegan:Connect(function(input, chat)
if chat then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 and not debounce then
debounce = true
if number == 1 then
rTrack:Play()
wait(.5)
number = 2
print(number)
elseif number == 2 then
lTrack:Play()
wait(.5)
number = 3
print(number)
elseif number == 3 then
rTrack:Play()
wait(4)
number = 1
print(number)
end
wait(3)
debounce = false
end
end)
There are a few things that I don’t like about this script
no. 1 is how the animations are being loaded into the player humanoid. Typically you do Humanoid:LoadAnimation(Animation) not Humanoid.Animator:LoadAnimation(Animation)
no. 2 is how inefficient you play the animations. Because to used a if elseif statement you will have to type in every animation. I would have the animations in a array/table which then can be accessed, played and updated without much hassle.
Whats an arraytable? Ive never heard of that lol. is there an article i can read on it so i can better use it?
Someone told me Humanoid:LoadAnimation() was being depricated
EDIT: I just re-read the quote and i see what you mean now. I understand. But im still lost on how i can fix my issue? the same animation is playing over and over again and i tried replacing the IDs but nothing has changed