Wdym by menu? I don’t have one.
So is there just that text and the button inside of the GUI?
Alright, well… we can’t just automatically assume that you have a bunch of GUIs to handle one menu. I suggest putting the whole main menu inside the same GUI. I didn’t know that.
Do you mean like this?
Now I am not even able to spawn because the main roblox loading screen is stuck?
Yeah, it was a core issue in the LocalScript but I fixed it now.
Also, replace the LocalScript I gave you with this one… it should fix every other problem (and you don’t have to edit it). Also, change the disabled property on “Cameras” to true for now.
EDITED LocalScript
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = game.Workspace.Camera
local coreCall do
local MAX_RETRIES = 8
local StarterGui = game:GetService('StarterGui')
local RunService = game:GetService('RunService')
function coreCall(method, ...)
local result = {}
for retries = 1, MAX_RETRIES do
result = {pcall(StarterGui[method], StarterGui, ...)}
if result[1] then
break
end
RunService.Stepped:Wait()
end
return unpack(result)
end
end
coreCall('SetCore', 'ResetButtonCallback', false)
local setting = {}
setting.cutsceneTime = 5;
setting.cutscenePrefix = "Test";
setting.tweenInfo = TweenInfo.new(
setting.cutsceneTime,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
);
setting.TweenObjectsLocation = game.Workspace;
setting.myMethod = true; -- By using my method there will be a white flash tween which will tween a new frame to fully visible, change menu frame visible to false and then load to player
local inMenu = true
local menuVisible = true
local scenePlaying = false
function spawnPlr()
menuVisible = false -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
StarterGui:SetCore("ResetButtonCallback", true) -- Keep this line with the line above it
local spawnCharacterEventFind = ReplicatedStorage:FindFirstChild("spawnPlayer")
if spawnCharacterEventFind then
spawnCharacterEventFind:FireServer()
end
end
function tween(part1,part2)
scenePlaying = true
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = part1.CFrame
local tween = TweenService:Create(camera, setting.tweenInfo, {CFrame = part2.CFrame})
tween:Play()
local finishFunc
finishFunc = tween.Completed:Connect(function()
scenePlaying = false
finishFunc:Disconnect()
finishFunc = nil
end)
repeat task.wait() until scenePlaying == false or inMenu == false
if inMenu == false then
repeat task.wait() until menuVisible == false
camera.CameraType = Enum.CameraType.Custom
end
end
task.wait(2)
local spawnCharacterEventFind = ReplicatedStorage:FindFirstChild("spawnPlayer")
if spawnCharacterEventFind then
spawnCharacterEventFind.Parent = nil
spawnCharacterEvent = spawnCharacterEventFind
end
local ObjectsToTween = {}
function addTweenObject(index, obj)
ObjectsToTween[index] = obj
end
for i,v in pairs(setting.TweenObjectsLocation:GetChildren()) do
if v.Name:lower():find(setting.cutscenePrefix:lower()) then
if #v.Name > #(setting.cutscenePrefix) then
local number = v.Name:sub(#(setting.cutscenePrefix) + 1, #v.Name)
if tonumber(number) ~= nil then
addTweenObject(tonumber(number), v)
end
end
end
end
function StartTween()
for i,v in pairs(ObjectsToTween) do
if not inMenu then break end
if i < #ObjectsToTween then
tween(v, ObjectsToTween[i + 1])
end
end
end
coroutine.wrap(function()
while inMenu do
StartTween()
task.wait()
end
end)()
local function PlayButton()
if not inMenu then return end
inMenu = false
if setting.myMethod then
local GUI = script.Parent:FindFirstAncestorOfClass("ScreenGui")
if GUI then
local FlashFrame = Instance.new("Frame")
FlashFrame.Name = "FlashFrame"
FlashFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FlashFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
FlashFrame.Size = UDim2.new(1, 0, 1, 0)
FlashFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
FlashFrame.BorderSizePixel = 0
FlashFrame.BackgroundTransparency = 1
FlashFrame.ZIndex = 999999999
FlashFrame.Parent = GUI
local Visibility = true
local Duration = 2
local function createNewTween(visible)
Visibility = visible
local newTween = TweenService:Create(
FlashFrame,
TweenInfo.new(
Duration,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
),
{
BackgroundTransparency = Visibility == true and 0 or 1
}
)
return newTween
end
local TweenObj = createNewTween(true)
TweenObj:Play()
TweenObj.Completed:Wait()
TweenObj = createNewTween(false)
local MenuFrame = nil -- Must specify
if MenuFrame then
MenuFrame.Visible = false
else
GUI.Enabled = false
end
spawnPlr()
TweenObj:Play()
TweenObj.Completed:Wait()
FlashFrame:Destroy()
-- You can put more of your code for additional stuff if you wish
end
return
end
-- If you don't want to use my method (you can set using my method to false in the settings table, if you want), just put your own code here which changes the menu visible and other things
spawnPlr() -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
end
script.Parent.MouseButton1Click:Connect(PlayButton)
EDIT: Make sure to put the LocalScript inside the play button also, or else it will not work!
Did you fix the script underneath ServerScriptService?
local Players = game:GetService("Players")
local Event = ReplicatedStorage:FindFirstChild("spawnPlayer")
if not Event then
local newEvent = Instance.new("RemoteEvent")
newEvent.Name = "spawnPlayer"
newEvent.Parent = ReplicatedStorage
Event = newEvent
end
Event.OnServerEvent:Connect(function(Player)
if Player:GetAttribute("loadedMenu") == false then
Player:SetAttribute("loadedMenu", true)
Player:LoadCharacter()
end
end)
Players.PlayerAdded:Connect(function(Player)
Player:SetAttribute("loadedMenu", false)
Player.CharacterAdded:Connect(function(Char)
if Player:GetAttribute("loadedMenu") == false then
Char:Destroy()
end
end)
end)```
I was making an edit for both of them, but the scripts both reverted for some reason. Here are the new scripts, everything should work now…
ServerScript (place in ServerScriptService)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Event = ReplicatedStorage:FindFirstChild("spawnPlayer")
if not Event then
local newEvent = Instance.new("RemoteEvent")
newEvent.Name = "spawnPlayer"
newEvent.Parent = ReplicatedStorage
Event = newEvent
end
Event.OnServerEvent:Connect(function(Player)
if Player:GetAttribute("loadedMenu") == false then
Player:SetAttribute("loadedMenu", true)
Player:LoadCharacter()
end
end)
Players.PlayerAdded:Connect(function(Player)
Player:SetAttribute("loadedMenu", false)
task.wait(2)
if Player.Character then
Player.Character:Destroy()
end
Player.CharacterAdded:Connect(function(Char)
if Player:GetAttribute("loadedMenu") == false then
Char:Destroy()
end
end)
end)
LocalScript (place in play button)
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = game.Workspace.Camera
StarterGui:SetCore("ResetButtonCallback", false)
local setting = {}
setting.cutsceneTime = 5;
setting.cutscenePrefix = "Test";
setting.tweenInfo = TweenInfo.new(
setting.cutsceneTime,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
);
setting.TweenObjectsLocation = game.Workspace;
setting.myMethod = true; -- By using my method there will be a white flash tween which will tween a new frame to fully visible, change menu frame visible to false and then load to player
local inMenu = true
local menuVisible = true
local scenePlaying = false
local spawnCharacterEvent = nil
function spawnPlr()
menuVisible = false -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
StarterGui:SetCore("ResetButtonCallback", true) -- Keep this line with the line above it
local spawnCharacterEventFind = ReplicatedStorage:FindFirstChild("spawnPlayer")
if spawnCharacterEventFind then
spawnCharacterEventFind.Parent = nil
spawnCharacterEventFind:FireServer()
spawnCharacterEvent = spawnCharacterEventFind
else
if spawnCharacterEvent then
spawnCharacterEvent:FireServer()
end
end
end
function tween(part1,part2)
scenePlaying = true
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = part1.CFrame
local tween = TweenService:Create(camera, setting.tweenInfo, {CFrame = part2.CFrame})
tween:Play()
local finishFunc
finishFunc = tween.Completed:Connect(function()
scenePlaying = false
finishFunc:Disconnect()
finishFunc = nil
end)
repeat task.wait() until scenePlaying == false or inMenu == false
if inMenu == false then
repeat task.wait() until menuVisible == false
camera.CameraType = Enum.CameraType.Custom
end
end
task.wait(2)
local spawnCharacterEventFind = ReplicatedStorage:FindFirstChild("spawnPlayer")
if spawnCharacterEventFind then
spawnCharacterEventFind.Parent = nil
spawnCharacterEvent = spawnCharacterEventFind
end
local ObjectsToTween = {}
function addTweenObject(index, obj)
ObjectsToTween[index] = obj
end
for i,v in pairs(setting.TweenObjectsLocation:GetChildren()) do
if v.Name:lower():find(setting.cutscenePrefix:lower()) then
if #v.Name > #(setting.cutscenePrefix) then
local number = v.Name:sub(#(setting.cutscenePrefix) + 1, #v.Name)
if tonumber(number) ~= nil then
addTweenObject(tonumber(number), v)
end
end
end
end
function StartTween()
for i,v in pairs(ObjectsToTween) do
if not inMenu then break end
if i < #ObjectsToTween then
tween(v, ObjectsToTween[i + 1])
end
end
end
coroutine.wrap(function()
while inMenu do
StartTween()
task.wait()
end
end)()
local function PlayButton()
if not inMenu then return end
inMenu = false
if setting.myMethod then
local GUI = script.Parent:FindFirstAncestorOfClass("ScreenGui")
if GUI then
local FlashFrame = Instance.new("Frame")
FlashFrame.Name = "FlashFrame"
FlashFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FlashFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
FlashFrame.Size = UDim2.new(1, 0, 1, 0)
FlashFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
FlashFrame.BorderSizePixel = 0
FlashFrame.BackgroundTransparency = 1
FlashFrame.ZIndex = 999999999
FlashFrame.Parent = GUI
local Visibility = true
local Duration = 2
local function createNewTween(visible)
Visibility = visible
local newTween = TweenService:Create(
FlashFrame,
TweenInfo.new(
Duration,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
),
{
BackgroundTransparency = Visibility == true and 0 or 1
}
)
return newTween
end
local TweenObj = createNewTween(true)
TweenObj:Play()
TweenObj.Completed:Wait()
TweenObj = createNewTween(false)
local MenuFrame = nil -- Must specify
if MenuFrame ~= nil then
MenuFrame.Visible = false
else
MenuFrame = GUI
GUI.Enabled = false
end
spawnPlr()
TweenObj:Play()
TweenObj.Completed:Wait()
FlashFrame:Destroy()
-- You can put more of your code for additional stuff if you wish
end
return
end
-- If you don't want to use my method (you can set using my method to false in the settings table, if you want), just put your own code here which changes the menu visible and other things
spawnPlr() -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
end
script.Parent.MouseButton1Click:Connect(PlayButton)
Ok, I changed the scripts. Do I add a remote event into ReplicatedStorage?
You don’t have to, the script automatically creates it if not found.
I am still stuck on the main roblox loading screen. I don’t know what to do?
Ok so, I published the game to test it. When I clicked it it removed the gui and closed the cutscene. Then it switched to the normal player camera view but my character never spawned. Than after a few seconds it wen back to the cutscene view but the gui is still gone.
Alright… new scripts again
ServerScript
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Event = ReplicatedStorage:FindFirstChild("spawnPlayer")
if not Event then
local newEvent = Instance.new("RemoteEvent")
newEvent.Name = "spawnPlayer"
newEvent.Parent = ReplicatedStorage
Event = newEvent
end
Event.OnServerEvent:Connect(function(Player)
if Player:GetAttribute("loadedMenu") == false then
Player:SetAttribute("loadedMenu", true)
pcall(function()
for i,v in pairs(Player.PlayerGui:GetChildren()) do
v.ResetOnSpawn = false
end
end)
task.wait(0.5)
Player:LoadCharacter(true)
end
end)
Players.PlayerAdded:Connect(function(Player)
Player:SetAttribute("loadedMenu", false)
wait(2)
if Player.Character then
Player.Character:Destroy()
end
Player.CharacterAdded:Connect(function(Char)
if Player:GetAttribute("loadedMenu") == false then
Char:Destroy()
end
end)
end)
LocalScript
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = game.Workspace.Camera
local coreCall do
local MAX_RETRIES = 8
local StarterGui = game:GetService('StarterGui')
local RunService = game:GetService('RunService')
function coreCall(method, ...)
local result = {}
for retries = 1, MAX_RETRIES do
result = {pcall(StarterGui[method], StarterGui, ...)}
if result[1] then
break
end
RunService.Stepped:Wait()
end
return unpack(result)
end
end
coreCall('SetCore', 'ResetButtonCallback', false)
local setting = {}
setting.cutsceneTime = 5;
setting.cutscenePrefix = "Test";
setting.tweenInfo = TweenInfo.new(
setting.cutsceneTime,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
);
setting.TweenObjectsLocation = game.Workspace;
setting.myMethod = true; -- By using my method there will be a white flash tween which will tween a new frame to fully visible, change menu frame visible to false and then load to player
local inMenu = true
local menuVisible = true
local scenePlaying = false
function spawnPlr()
menuVisible = false -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
StarterGui:SetCore("ResetButtonCallback", true) -- Keep this line with the line above it
local spawnCharacterEventFind = ReplicatedStorage:FindFirstChild("spawnPlayer")
if spawnCharacterEventFind then
spawnCharacterEventFind:FireServer()
end
end
function tween(part1,part2)
scenePlaying = true
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = part1.CFrame
local tween = TweenService:Create(camera, setting.tweenInfo, {CFrame = part2.CFrame})
tween:Play()
local finishFunc
finishFunc = tween.Completed:Connect(function()
scenePlaying = false
finishFunc:Disconnect()
finishFunc = nil
end)
repeat task.wait() until scenePlaying == false or inMenu == false
if inMenu == false then
pcall(function()
tween:Stop()
end)
repeat task.wait() until menuVisible == false
camera.CameraType = Enum.CameraType.Custom
end
end
task.wait(2)
local ObjectsToTween = {}
function addTweenObject(index, obj)
ObjectsToTween[index] = obj
end
for i,v in pairs(setting.TweenObjectsLocation:GetChildren()) do
if v.Name:lower():find(setting.cutscenePrefix:lower()) then
if #v.Name > #(setting.cutscenePrefix) then
local number = v.Name:sub(#(setting.cutscenePrefix) + 1, #v.Name)
if tonumber(number) ~= nil then
addTweenObject(tonumber(number), v)
end
end
end
end
function StartTween()
for i,v in pairs(ObjectsToTween) do
if not inMenu then break end
if i < #ObjectsToTween then
tween(v, ObjectsToTween[i + 1])
end
end
end
coroutine.wrap(function()
while inMenu do
StartTween()
task.wait()
end
end)()
local function PlayButton()
if not inMenu then return end
inMenu = false
if setting.myMethod then
local GUI = script.Parent:FindFirstAncestorOfClass("ScreenGui")
if GUI then
local FlashFrame = Instance.new("Frame")
FlashFrame.Name = "FlashFrame"
FlashFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FlashFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
FlashFrame.Size = UDim2.new(1, 0, 1, 0)
FlashFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
FlashFrame.BorderSizePixel = 0
FlashFrame.BackgroundTransparency = 1
FlashFrame.ZIndex = 999999999
FlashFrame.Parent = GUI
local Visibility = true
local Duration = 2
local function createNewTween(visible)
Visibility = visible
local newTween = TweenService:Create(
FlashFrame,
TweenInfo.new(
Duration,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
),
{
BackgroundTransparency = Visibility == true and 0 or 1
}
)
return newTween
end
local TweenObj = createNewTween(true)
TweenObj:Play()
TweenObj.Completed:Wait()
TweenObj = createNewTween(false)
local MenuFrame = nil -- Must specify
spawnPlr()
if MenuFrame then
MenuFrame.Visible = false
else
for i,v in pairs(GUI:GetChildren()) do
if v ~= FlashFrame then
pcall(function()
v.Visible = false
end)
end
end
MenuFrame = GUI
end
TweenObj:Play()
TweenObj.Completed:Wait()
FlashFrame:Destroy()
GUI.Enabled = false
for i,v in pairs(GUI:GetChildren()) do
pcall(function()
v.Visible = true
end)
end
-- You can put more of your code for additional stuff if you wish
end
return
end
-- If you don't want to use my method (you can set using my method to false in the settings table, if you want), just put your own code here which changes the menu visible and other things
spawnPlr() -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
end
script.Parent.MouseButton1Click:Connect(PlayButton)
What is this?:
It did the same thing like before. Deleted the gui and spawns you as an invisible player that can’t move. Then it goes back to the cutscene.
So your GUI has the property ResetOnSpawn enabled which keeps causing that to happen. You don’t have to change it now because I made the proper fixes to the script, I mean you can but… Here are the new scripts
ServerScript
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Event = ReplicatedStorage:FindFirstChild("spawnPlayer")
if not Event then
local newEvent = Instance.new("RemoteEvent")
newEvent.Name = "spawnPlayer"
newEvent.Parent = ReplicatedStorage
Event = newEvent
end
Event.OnServerEvent:Connect(function(Player)
if Player:GetAttribute("loadedMenu") == false then
Player:SetAttribute("loadedMenu", true)
Player.Character.Parent = game.Workspace
end
end)
Players.PlayerAdded:Connect(function(Player)
Player:SetAttribute("loadedMenu", false)
task.wait(2)
if Player.Character then
Player.Character.Parent = ReplicatedStorage
end
Player.CharacterAdded:Connect(function(Char)
if Player:GetAttribute("loadedMenu") == false then
Char.Parent = ReplicatedStorage
end
end)
end)
LocalScript
local TweenService = game:GetService("TweenService")
local StarterGui = game:GetService("StarterGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local camera = game.Workspace.Camera
local coreCall do
local MAX_RETRIES = 8
local StarterGui = game:GetService('StarterGui')
local RunService = game:GetService('RunService')
function coreCall(method, ...)
local result = {}
for retries = 1, MAX_RETRIES do
result = {pcall(StarterGui[method], StarterGui, ...)}
if result[1] then
break
end
RunService.Stepped:Wait()
end
return unpack(result)
end
end
coreCall('SetCore', 'ResetButtonCallback', false)
local setting = {}
setting.cutsceneTime = 5;
setting.cutscenePrefix = "Test";
setting.tweenInfo = TweenInfo.new(
setting.cutsceneTime,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
);
setting.TweenObjectsLocation = game.Workspace;
setting.myMethod = true; -- By using my method there will be a white flash tween which will tween a new frame to fully visible, change menu frame visible to false and then load to player
local inMenu = true
local menuVisible = true
local scenePlaying = false
function spawnPlr()
menuVisible = false -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
StarterGui:SetCore("ResetButtonCallback", true) -- Keep this line with the line above it
local spawnCharacterEventFind = ReplicatedStorage:FindFirstChild("spawnPlayer")
if spawnCharacterEventFind then
spawnCharacterEventFind:FireServer()
end
end
function tween(part1,part2)
scenePlaying = true
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = part1.CFrame
local tween = TweenService:Create(camera, setting.tweenInfo, {CFrame = part2.CFrame})
tween:Play()
local finishFunc
finishFunc = tween.Completed:Connect(function()
scenePlaying = false
finishFunc:Disconnect()
finishFunc = nil
end)
repeat task.wait() until scenePlaying == false or inMenu == false
if inMenu == false then
pcall(function()
tween:Stop()
end)
repeat task.wait() until menuVisible == false
camera.CameraType = Enum.CameraType.Custom
end
end
task.wait(2)
local ObjectsToTween = {}
function addTweenObject(index, obj)
ObjectsToTween[index] = obj
end
for i,v in pairs(setting.TweenObjectsLocation:GetChildren()) do
if v.Name:lower():find(setting.cutscenePrefix:lower()) then
if #v.Name > #(setting.cutscenePrefix) then
local number = v.Name:sub(#(setting.cutscenePrefix) + 1, #v.Name)
if tonumber(number) ~= nil then
addTweenObject(tonumber(number), v)
end
end
end
end
function StartTween()
for i,v in pairs(ObjectsToTween) do
if not inMenu then break end
if i < #ObjectsToTween then
tween(v, ObjectsToTween[i + 1])
end
end
end
coroutine.wrap(function()
while inMenu do
StartTween()
task.wait()
end
end)()
local function PlayButton()
if not inMenu then return end
inMenu = false
if setting.myMethod then
local GUI = script.Parent:FindFirstAncestorOfClass("ScreenGui")
if GUI then
local FlashFrame = Instance.new("Frame")
FlashFrame.Name = "FlashFrame"
FlashFrame.AnchorPoint = Vector2.new(0.5, 0.5)
FlashFrame.Position = UDim2.new(0.5, 0, 0.5, 0)
FlashFrame.Size = UDim2.new(1, 0, 1, 0)
FlashFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
FlashFrame.BorderSizePixel = 0
FlashFrame.BackgroundTransparency = 1
FlashFrame.ZIndex = 999999999
FlashFrame.Parent = GUI
local Visibility = true
local Duration = 2
local function createNewTween(visible)
Visibility = visible
local newTween = TweenService:Create(
FlashFrame,
TweenInfo.new(
Duration,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out
),
{
BackgroundTransparency = Visibility == true and 0 or 1
}
)
return newTween
end
local TweenObj = createNewTween(true)
TweenObj:Play()
TweenObj.Completed:Wait()
TweenObj = createNewTween(false)
local MenuFrame = nil -- Must specify
spawnPlr()
if MenuFrame then
MenuFrame.Visible = false
else
for i,v in pairs(GUI:GetChildren()) do
if v ~= FlashFrame then
pcall(function()
v.Visible = false
end)
end
end
MenuFrame = GUI
end
TweenObj:Play()
TweenObj.Completed:Wait()
FlashFrame:Destroy()
GUI.Enabled = false
for i,v in pairs(GUI:GetChildren()) do
pcall(function()
v.Visible = true
end)
end
-- You can put more of your code for additional stuff if you wish
end
return
end
-- If you don't want to use my method (you can set using my method to false in the settings table, if you want), just put your own code here which changes the menu visible and other things
spawnPlr() -- DO NOT DELETE THIS LINE! put it after the line where you change the menu frame visible to false
end
script.Parent.MouseButton1Click:Connect(PlayButton)
Alright, let me test this real fast.