ClickDetector swallows more input than it should

  • Describe the bug. Describe what is happening when the bug occurs. Describe what you would normally expect to occur.

Since the last update, ClickDetectors now swallow input from the Mouse object and processes the packet when using UserInputService, I have attached a simple reproduction

ClickDetectorSwallowing.rbxl (14.8 KB)

  • How often does the bug happen (Everytime/sometimes/rarely)? What are the steps that reproduce the bug? Please list them in very high detail. Provide simple example places that exhibit the bug and provide description of what you believe should be the behavior.

Every time

  • Where does the bug happen (www, gametest, etc) Is it level-specific? Is it game specific? Please post a link to the place that exhibits the issue.

Live

  • When did the bug start happening? If we can tie it to a specific release that helps us figure out what we broke.

Last update to client

I believe this has already been reported. Mouse.Button1Down no longer fires when clicking a part with a ClickDetector

This is an intended change(now disabled because the above bug). Click event is processed by ClickDetector, so it should swallow the event. Will this change cause big problem to your game?

No, I was just using the ClickDetector to change the icon to show something was interactive, I have already changed this in my game.