During the early beta of the EditableMesh & EditableImage API I made a camera system which utilises the CaptureService feature, uses CreateEditableImageAsync() from the capture and crops it to the capture region (in this case a phone) however I’m now getting the error “CaptureService: Unexpected error while invoking callback: AssetService:CreateEditableImageAsync cannot currently create editable image from temporary texture id.” this system is paramount for a revamp of my game as it was one of the key features to set us aside from other games. Is there any other methods to achieve the same results?
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