Hello! CreateEditableMeshAsync(Content.fromObject(editableMesh))
is available now, which is useful for both clone and memory management. For memory management case, this allows you to create a blank editable mesh with AssetService:CreateEditableMesh()
, modify it, and then clone a FixedSize version of it using CreateEditableMeshAsync(Content.fromObject(editableMesh))
. You can then destroy
the original unbounded mesh.
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